3/21(五) 專題討論(工四講堂)演講(English lecture)–國際會議廳(4F)

通知:本週五 3/18 seminar 停課(移至4/22期中考週與電機合邀高應大周志宏副校長)

下週一(3/21)下午系辦特別安排的 英語 seminar。此次演講為6/17日seminar提前舉行。

本系邀請到 University of Washington Bothell 校區 的Prof. Kelvin Sung (宋賢清教授)前來進行英語演講。

宋教授專精遊戲式學習方面的開發(尤其是電視遊樂器),機會難得,敬請把握!

本次演講地點在工學院的4F,國際會議廳喔(工四講堂正上方)!

時間:14:00~16:00

 

講題與摘要如下:

Topic:Learnings from Building Videogames for Learning

Abstract:

In 2006, funded by Microsoft Research, we began to investigate approaches to harvest the energy and passion for videogames from the youth. Our goals were to engage them in learning the knowledge and majoring in the discipline that produced these games—Computer Science (CS). Our initial efforts focused on simple game-like assignments which challenged students in programming with relevant CS concepts. These results led to funding from the US National Science Foundation in supporting our attempts at building custom videogame application programming interfaces (API) designed for students to build casual videogames while learning specific programming concepts, e.g., conditional, repetitions, arrays. We have developed an elaborate series of tutorials to accompany each API, including instructional videos and sample videogames, to illustrate how to build fun and engaging games based on CS concepts (https://depts.washington.edu/cmmr/GTCS/). In parallel, our research group has been successful in securing funding to commercialize different versions of videogames build based on these APIs.

This talk begins with a brief survey of the current state of integrating videogames into typical CS courses; follows with the discussion of our journey from building simple game-like assignments to the custom APIs designed for students with no programming background; and eventually to our current commercialization initiatives. The talk will emphasized on our learnings along the way including pitfalls to avoid, best practices to follow when integrating videogame development into CS courses, and most importantly, learning opportunities for students during the process of producing commercial videogames.

 

 

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